What is FunnyToken
FunnyToken is a blockchain and platform which is optimized in order to transfer cryptocurrencies from one holder to another. At the same time, it’s a transferable digital asset withheld in Ethereum smart contract. It aims to be used in the game and digital service trades. While providing simple additional features according to users’ needs, it’s also open to being used and developed in any country.
In today’s world, people have started to spend too much time in the cyber world for both entertainment and winnings. They mostly spend this time on websites and mobile phones trying to make profits. FunnyToken promises to transform this entertaining time into winnings and distribute to its users. Contrary to the other cyberworlds and social networks, FunnyToken isn’t controlled by a central organization.
FunnyToken aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. Our first game GoldRush is a system based on the platform in which the characters makes users win tokens by being improved. FunnyTokens can be spent in order to improve in-app characters and to win points as well. It’s also a cryptocurrency which will be available for digital product and service purchases.
FunnyToken is a cryptocurrency designed for game and digital services trades.
FunnyToken intends to be an option for purchase and sale online and offline services’ in-app elements or any advantage offered.
The project has acquired a vision of FunnyTokens‘ distribution in our own games and services and increasing people’s habit of FunnyToken usage and as the awareness of FunnyToken increases, we intend to make agreements with games appealing to small and big audiences in order to widen the field of use of FunnyToken in the game market.
The idea of the project showed up.
The objectives of the project were determined.The team was formed and started to work on the technical details.
The team has begun to work on FunnyToken infrastructure
We started to write the whitepaper.
Website works started.
The main idea of the game showed up. CYRPTOWORLD game was born.
Game script was written.The Works on technical details of the game have started.
The project was announced.
ICO and IEO processes of the project were started.
CYRPTOWORLD game’s preview was completed.
ICO and IEO processes were completed.
2019 4. Quarter
We started to work to get listed on the crypto-currency market.We proudly launched our first game CRYPTOWORLD.
We started to work on new games and applications. We are ready for more, therefore, we started to negotiate with different platforms and services to meet with you all out there.
CEO, Marketing & Advertisement
CTO, Lead Blockchain
Bilal Emre Gözet
Merve Nur Ersoy
Onur Furkan Kalender
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