Overview
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What is Project Hive
Project Hive gameplay represents itself as turn-based PvP and PvE battles with a use of crafted NFT items and skills. Battles reward players with IGT, MGT or SOL.
Most of in-game playable items are represented in the form of NFTs - transferable and tradeable assets.
Players remain in full control over their in-game property.
Such approach also allows creating, upgrading and trading of NFTs to receive additional income and participate in the actual game development.
Core principles of Combat system:
- Low barrier for entry
- All PvP and PvE fights take place in the 1vs1 in-game arenas
- Player has to create or purchase CyberConstruct (in-game avatar) to start playing the game. CyberConstructs equip various NFT items (armor & weapon)
- Create a unique character's build, using different NFT items (armor & weapon) and skills of own choice
- Each weapon and armor piece is a one of a kind item with a unique set of additional attributes, skills, basic stats and their combinations
DetailsIDO (SolRazr Launchpad): TBA - TBAIDO (Gamestarter Launchpad): Jan 25, 2024 - Jan 25, 2024 IDO (starlaunch Launchpad): Jan 25, 2024 - Jan 25, 2024 Token supply: 5 000 000 000 MGT Hard cap: 1,412,500 USD LegalRegistration year: 2021 | Token infoTicker: HGTType: Utility-token Token price in USD: 1 HGT = 0.001 USD Token distribution: Seed Round - 24,0% Private Round - 19,0% Public Round - 2,0% Team - 14,2% Advisors - 1,8% Game farming/mining - 18,0% Liquidity: DEX deposit - 5,0% Marketing - 10,0% Treasure - 6,0% |
Project Hive Roadmap
1
Q1 2021
- Idea
- Team Building
- Setup Foundation and Legal Structure
- Basic game concept
2
Q2 2021
- Finding partners
- Start of active building the game
- Creation of SCOPE
- Smart Contracts Development
3
Q3 2021
- Create Roadmap
- Write Whitepaper
- Create game asset pipeline
4
Q4 2021
- Official Website
- Creation Vertical Slice Game
- Start of marketing campaign
5
Q1 2022
- Public Demo Release
- NFT Avatars Sale
6
Q2 2022
- NFT Marketplace Release
- NFT Presale
- First Demo Multiplayer Game
- Private Network + Blockchain Explorer
- IDO for Governance Token
7
Q3 2022
- Beta Test Presale Participants
- Quality Assurance
8
Q4 2022
- Official Release Date
9
Q4 2022
- Soft Launch
10
PHASE I - Q1 2023. SOFT-LAUNCH VERSION TESTS AND MARKETING TEAM ENHANCEMENT
DEVELOPMENT PART:
- Testing of core systems and gathering game analytics
- Studying technical data for optimizing game sessions
- Fixing critical errors in the soft launch version of game
MARKETING PART:
- Web2 Marketing Probes in Google Store
- Tests of UA strategy in Google Store
- Expansion of the marketing team
WEB3 PART:
- Basic Battle Pass activation via NFT Avatars
- Seeking effective partnerships with other builders
11
PHASE II - Q2-Q3 2023. VISUAL AND TECHNICAL GAME ELEMENTS POLISHING. WEB2 AUDIENCE GROWTH ON SOCIAL PLATFORMS
DEVELOPMENT PART:
- Visual modernization of the main hub, addition of NPCs
- Working with arenas, adding new assets
- Improving the game's sound design
- Fixes for the native UE5 library
MARKETING PART:
- Engaging Web2 influencers for collaboration
- Grow the community audience on social networks and media platforms of the project
WEB3 PART:
- Fundraising in Seed and Private rounds
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
12
Q3 2023
- Closed Beta test
13
PHASE III - Q4 2023. ADDITIONAL CORE GAMEPLAY MECHANICS DEVELOPMENT. WEB3 ELEMENTS IMPLEMENTATION
DEVELOPMENT PART:
- New game room mode
- Introduction of an in-game shop
- Adding new fighting protocols (skills)
MARKETING PART:
- Deep collaboration with all available Web2 gaming channels - bloggers, streamers, tabloids
- Partnerships with esports teams. First tournaments hosting
WEB3 PART:
- Advanced Battle Pass activation via NFT Avatars. Now depends on NFT Rarity and Quantity
- Equity Fundraising
- Multichain Integration (ETH, BNB, Polygon, etc.)
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
14
Q1 2024
- Open Beta test
15
JANUARY 2024
- Fix of game balance and stability issues found during beta test
- Launch of the full version of the game on PC and iOS in addition to Google Play
- IDO and TGE for $HGT
16
FEBRUARY-MARCH 2024
- First arena ranking season launched
- Launch of the 1st Battle Pass with NFTs staking
- Further work on gameplay balance
- Start of work on PVE content, group content and real-time in-game HUB for players interactions
17
APRIL-MAY 2024
- Players receive rewards from the 1st arena season, including $HGT, cosmetic items, skills and new 5th class - Devil
- Second arena ranking season launched
- New packs added in the shop with cosmetic items, activation of Devil class for those who couldn’t get him via previous ranking season
18
JUNE-JULY 2024
- Players receive rewards from the 2nd arena season, including $HGT, cosmetic items, first pack of new tier of skills - Legendary (Ultimate)
- Third arena ranking season launched
- New packs added in the shop with cosmetic items, Legendary protocols for those who couldn’t get those via previous ranking season
Project team
Denis Kruchinin
Chief Executive Officer
Vladimir Stepanov
CGO
Konstantin Eisymont
Blockchain Advisor
Igor Vikhnich
CTO
Marcin Rubinkowski
Art Director
Maxim Nikolyukin
Gameplay Balance
Artemiy Novokreshchenov
Lead Frontend Developer
Mikhail Vasiliev
Senior Frontend Developer