![]() | CockFights Game (CFT) |
CockFights Game is not only a game, it is a full-fledged ecosystem in which Gamefi games are implemented with fast source code.
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What is CockFights Game
Cock Fights is specifically a GameFi-project at the interface of trading and gemification. This means that the game involves earning real money through in-game token purchases directly within the game.
It will be possible to make money both on the liquidity of in-game currency in the cryptocurrency market as a whole and within the game, by betting on winning a certain cocks or selling characters. + You will be able to earn tokens by winning battles.
The Cock Fights ecosystem will be created in stages and will represent a simple scheme. Avatars for each unique player make it possible to be whitelisted when selling a token. Tokens are needed to buy characters, ammunition and other game artifacts. They also give the opportunity to have liquid crypto-assets.
CockFights Game Roadmap
- Development of project concept
- Tokenomics of the project & White paper
- Creation of social media accounts
- Implementation of the project on TON blockchain
- Drawing of the first cyber-rooster models
- Creation of project avatars and their partial Implementation
- Audience attraction to the project
- Functionality opening - reveal containers on the website
- Avatar staking on the website
- Launch of marketplace on the website
- Study of GameFi market in Southeast Asia
- Development of the game
- Implementation of part of the products for passive income
- Creation and filling of Twitter and Discord channels
- Activities in Crew3 for WL first drop
- Launch of interactive rooms for cyber-roosters
- Limited drop of cyber-rooster containers
- Implementation of eggs on the website for farm holders
- Development of the game
- Drawing of cyber-rooster ammunition
- Marketing activities
- Large-scale marketing campaign
- Containers drop where each is an allocation to buy tokens
- Private sale of project tokens
- Opening of the secondary market on the website
- Partial implementation of ammunition
- Token launchpad for public round
- Marketing campaign before game launch
- Main cyber-rooster drop
- Final part of game development - alpha version launch
- Token listing
- Tournament and underground battles implementation
- Preparation and launch of tote functionality
- Bug and error fixing in the game's test version
- Expansion of the game map
- Addition of 3D open world
- Preparation for creating new characters for themed battles
- Community activities
Token Allocation
Token distribution
31% - Prevate Sale
29% - IDO
12% - Public Sale
10% - Reserve
8% - Team
5% - Liquidity
4% - Marketing
1% - Advisors
Token Price and Payment Options
Project team












