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DRKVRS (SINAI)

DRKVRS is a Web3 Multiplayer Action RPG game, set in a dystopian and brutalist world, built on Monad.

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Overview

Project industryAI / Gaming / Metaverse / Web 3.0
Product typeMetaverse
FoundedPoland
WhitepaperDRKVRS White Paper Open

What is DRKVRS

RKVRS is a free-to-play Third-Person Action RPG Multiplayer Shooter Game that immerses players in the dystopian world of the Darkverse. Beyond combat and exploration, it serves as a hub for trading, storytelling, and social interactions. The integration of AI Agents adds a revolutionary layer to gameplay, enabling players to develop personalized companions that assist in earning rewards, completing challenges, and enhancing their overall experience.

The ecosystem is powered by advanced AI tools and platforms, including:

  • AI Agent Gaming Platform: Enables players to create customizable AI agents for in-game activities like farming resources, trading NFTs, and completing challenges.
  • UGC AI Agent: Developed with SkyEngine AI, this tool allows the community to design unique game assets, from 3D models to animations, empowering creators to contribute directly to the DRKVRS universe.

Central to the ecosystem is the SINAI token, which fuels the economy and bridges all activities within DRKVRS. From powering AI agents to trading NFTs and accessing exclusive features, SINAI creates a sustainable, interconnected flywheel economy that benefits players and developers alike.

Legal

Blockchain Platform: Monad
Registration country: Switzerland
Registration year: 2023
Office address: MÜHLEGASSE 18,6340 BAAR CANTON OF ZUG, SWITZERLAND

Token info

Ticker: SINAI
Type: Utility-token
Token distribution:
Team - 10%
Ecosystem - 32.19%
Rewards for Community - 36%
Funding Rounds - 21.81%

DRKVRS Roadmap

1
Q1.2023
  • Prototype game features
  • Game World Setting, Core Assumptions for LORE.
2
Q3.2023
  • District 1 Concept Design
  • District 1 Gameplay Concept Design
  • Token specification
  • Backstory of the world and the formation of factions, a record of the history of Babalon's development
  • Aleph Zero Grant program
3
Q2.2024
  • DRKVRS - ALPHA GAMEPLAY TRAILER
  • EVM smart contracts
  • In-Game Story Assets Library
4
Q3.2024
  • The first location - district of Babalon city in the Nidus Biome
  • Game design setting
  • Multiplayer integration and testing
  • Token Utility
  • NFT Items
5
Q4.2024
  • The first multiplayer public event in DRKVRS game
  • Dungeons in Nidus Biome
  • Basic Character Creator
  • Basic World Exploration Mechanics
  • Basic In-Game Communication Mechanics
  • Character progression
  • Crafting
  • Items (TIER 1)
  • Combat features
  • Monad Blockchain Announcement
  • A brief narrative arc introducing the story
  • A comprehensive narrative arc setting up the story
6
H1.2025
  • District of Babalon City in the Nidus Biome
  • UPDATE 1 - Special Event in District 1 of Babalon City in the Nidus Biome
  • Expansion of the Short Story Arc
  • Monad testnet
  • Monad mainnet
  • DRKVRS AI Agents
  • Pitch of the mobile game - The Lair
  • SIN TOKEN TGE
  • Token listing DEX / CEX
7
H2.2025
  • Further game expansion (DLC)
  • Dungeons (Update)
  • Character progression (UPDATE 1)
  • Items (TIER 2)
  • Crafting - (Update 1)
  • Combat features (UPDATE 1)
  • Social features (UPDATE 1)
  • Factions (UPDATE)
  • Avatars
  • User Generated Content
  • P2P Trading
  • Expansion of the Long Story Arc
  • DRKVRS GAME version for consoles
  • Launch of the mobile game - The Lair
8
Q1.2026
  • District of Babalon City in the Nidus Biome
  • Exploration features (UPDATE)
  • Character creation (UPDATE)
  • SNIP - The player's private space in the city of Babalon in the form of an NFT
  • Internal marketplace
  • ZKP Integration
  • Expansion of the Short Story Arc
  • Expansion of the Long Story Arc
  • DRKVRS IP expansion
  • Gameplay and token synergy between DRKVRS and mobile game - The Lair

Project team

Marcin Kobylecki
Marcin Kobylecki
CEO, Co-Founder
Marcin Kobylecki linkedin
Kamil Cislo
Kamil Cislo
COO, Co-Founder
Paulina Przysucha
Paulina Przysucha
Head of Worldbuilding
Michał Bartnicki
Michał Bartnicki
Art Director
Michał Bartnicki linkedin
Lukasz Plewa
Lukasz Plewa
Head of Blockchain
Mateusz Bloch
Mateusz Bloch
Mateusz Bloch
Mateusz Bloch linkedin
Daniel Pilarczyk
Daniel Pilarczyk
3D Artist
Lukasz Orbitowski
Lukasz Orbitowski
Story Project Writer
Piotr Barnowski
Piotr Barnowski
Head of Game Design
Anita Barnowska
Anita Barnowska
Head of Sound
Anita Barnowska linkedin
Sebastian Kaput
Sebastian Kaput
Community Manager
Sebastian Kaput linkedin
Michał Cetnarowski
Michał Cetnarowski
Story Project Writer
Michał Cetnarowski linkedin
Patryk Mucha
Patryk Mucha
Lead Game Developer
Kamil Kowalski
Kamil Kowalski
Environment Artist
Kamil Kowalski linkedin
Hubert Napiórski
Hubert Napiórski
Consultant / Interpreter
Marta Staniszewska
Marta Staniszewska
Head of Art
Jacek Żyła
Jacek Żyła
Lead Backend Developer
Tomasz Rychwalski
Tomasz Rychwalski
Environment Artist
Tomasz Rychwalski linkedin
Piotr Mierzwa
Piotr Mierzwa
3D Artist

Social media

DRKVRS web-siteDRKVRS MediumDRKVRSYouTubeDRKVRS TelegramDRKVRS LinkedInDRKVRS X (Twitter)DRKVRS Discord

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