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Stan World (STAN)

ICO
Stan World bounty

Stan World is the next-gen social media powered by VR, Blockchain, and AI. It will be the 1st platform in the blockchain/crypto industry that will get true mass-adoption by the mainstream audience — Gen-Z, teens & young adults born from 1992 to 2005.

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Overview

Project industryGaming & VR
Product typePlatform
FoundedUnited States
WhitepaperStan World White Paper Open

What is Stan World

Our Vision

Stan World is a virtual world platform of the Stans, by the Stans, and for the Stans. We found that the strongest, and most genuine friendship bonds are formed between people who share the same interest and passion.

As Stans of multiple cultures ourselves, we understand that “Stanning” anything publicly – be it a show, movie, book, story, character, sport, band, artist, video game, brand, product, hobby, etc. – can be an act of vulnerability, especially in a world where people are under constant pressure of “being cool”, chasing vanity metrics (e.g., ‘likes’ and ‘followers’) to get accepted among “friends” and the general public.

Thus, we’ve created Stan World – an oasis of acceptance and support – where the reward of new, lasting connections is celebrated and the outside perspectives that try to delegitimize these spaces are ignored.

  • CREATE WHAT YOU LOVE AND GET REWARDED FOR PROVIDING VALUE
  • CREATORS have the luxury to either collaborate or personalize virtual items, games, and experiences within minutes. With our powerful in-app creation tool, creators can design and get rewarded by other USERS through a secure and automated way. This provides incentives for users to truly express their creativity and imaginations while other users have the opportunity to purchase virtual goods and items.
  • GAMES AND EXPERIENCES CREATED BY THE GLOBAL COMMUNITY
  • USERS choose what they want to do in Stan World, whether it’s immersing into an epic role-playing adventure, competing against other users, or just kicking it with friends online, you choose it and we can allow it. Users can engage with other fans to sing, dance and socialize in the VR K-pop Karaoke room, visit “Elon Land” with fellow Elon Musk enthusiasts, or compete in a Game of Dragons battle tournament in front of thousands of audiences watching in real-time. The freedom is absolutely yours.
  • BE ANYTHING OR ANYONE ONE CAN IMAGINE
  • BE unique, creative and show your colors of what you want to be. With limitless wardrobe combinations, you can customize your avatar to be a virtual character of your dreams or a dragon you thought you could tame. With an ever-expanding catalog, Creators have no limit on the aesthetics of their customized avatar.
  • LIVE WITH FELLOW FANS
  • UNLIKE the real world, Stan World has no limitations on your location, ethnicity, wealth and fame. Be you and choose the friends you want to hang out with. Whether you share the same Stan for a celebrity, movie, influencer or hobby, Standom is truly your reality.
  • TOGETHER ANYTIME, ANYWHERE
  • ANYWHERE AT ANY TIME. Whether you’re on the computer, smartphone, tablet, console, or VR headset, you can access Stan World at your absolute convenience. Enter, and play on.
  • STAN WORLD IS AN OPEN WORLD SOCIAL MEDIA
  • ‘Open World’ is a word to describe games that allow the user to take full control. The goal isn’t to complete missions, but rather to explore and create minimal character limitations, fully allowing gamers to roam and change the virtual world at will. This puts the destiny and game simulation into the users’ hands, giving them the absolute freedom to create their own storyline. Early successors at such concept were GTA 3 released in 2001, and Minecraft released in 2009. These games continue to battle competitively with giant games such as PUBG, League of Legends, and Fortnite, in terms of popularity and attract millions of users per year. Up to this year, the industry of ‘Open World’ gaming has shown great success with Minecraft getting acquired by Microsoft at 2.5-billion-dollars while Roblox reached 2.5-billion-dollars in valuation, trumping the critics who believe games should have a strict storyline. With our AI creation tool and the use of virtual reality, we’re integrating the open world gamification aspect with social media, providing the next-gen experience for users leading to high retention rate.

    Details

    Pre-sales: Sep 26, 2019 - Oct 10, 2019
    Public sales: Nov 21, 2019 - Dec 07, 2019
    Token supply: 1,000,000,000 STAN
    Total tokens for sale: 550,000,000 STAN
    Soft cap: 5,000,000 USD
    Hard cap: 30,000,000 USD

    Legal

    Registration country: United States

    Token info

    Ticker: STAN
    Type: Utility-token
    Token standard: ERC20
    Token price in USD: 1 STAN = 0.75 USD
    Token price in ETH: 1 STAN = 0,0043 ETH
    Accepted currencies: ETH, BTC, USD, EOS, LTC, TRX, XRP, ADA
    Bonus program:
    ICO bonuses (bonuses for different stages):
    Pre-Sale: $0.10 USD, 15% Bonus, 2019/09/26-10/10
    Round 1: $0.25 USD, 10% Bonus, 2019/10/17-10/19
    Round 2: $0.50 USD, 5% Bonus, 2019/10/24-10/26
    Round 3: $0.75 USD, 5% Bonus, 2019/10/31-11/02
    Token distribution:
    55% - Token Sale
    15% - Team
    10% - Partners
    10% - Marketing
    10% - Reserve
    Funds allocation:
    50% - Development
    10% - Operations
    10% - Legal
    10% - Marketing
    10% - Creators Fund
    10% - Reserve

    Stan World Roadmap

    1
    Q1 2020

    Development
    K-pop Standoms launch.
    Coin Sales +5~10 Exchanges.
    Creation tool recognizes words.
    Creation tool activates virtual goods production.
    Blockchain activates virtual goods referrals rewards system.
    K-pop festival partnership.

    2
    Q2-Q3 2020

    Prototype
    Anime Standoms launch.
    More listings on exchanges.
    Creation tool recognizes phrases.
    Creation tool activates experiences production.
    Blockchain activates virtual goods marketplace.
    Comic-con partnerships.

    3
    Q4 2020 - Q1 2021

    Alpha
    Influencers Standoms launch.
    Creation tool recognizes sentences.
    Creation tool activates creation collaboration.
    Blockchain activates collaboration payments system.
    Influencers virtual fan meetups.
    Influencers related conventions partnerships.

    4
    Q2-Q3 2021

    Beta
    Partners’ Standoms launch.
    Creation tool recognizes paragraphs.
    Creation tool activates game production.
    Creation tool & blockchain activates artists creation assets uploads & rewards system.
    Blockchain activates collaborators discovery system.
    Blockchain activates brand sponsorship system.

    5
    Q4 2021

    BIG launch campaign.
    Streaming system launch.
    Creation tool recognizes stories.
    Creation tool activates VR content production.
    Blockchain activates creators-supporters system.
    Exclusive virtual events.

    Project team

    Kee Hoon Lee
    Kee Hoon Lee
    Co-founder & CEO
    Kee Hoon Lee linkedin
    See Chin Woon
    See Chin Woon
    Co-founder & CTO
    See Chin Woon linkedin
    Peter Jung
    Peter Jung
    Co-founder & COO
    Peter Jung linkedin
    Joon Kim
    Joon Kim
    Developer
    Joon Kim linkedin
    Joseph Park
    Joseph Park
    Developer
    Joseph Park linkedin
    David Ko
    David Ko
    Business Analyst
    David Ko linkedin
    Jin Yu
    Jin Yu
    Business Developer
    Jin Yu linkedin
    Kelly Cheng
    Kelly Cheng
    Business Developer
    Kelly Cheng linkedin
    Simon Lee
    Simon Lee
    Finance
    Simon Lee linkedin

    Advisors

    David Moon
    David Moon
    Advisor
    David Moon linkedin

    Social media

    Stan World web-siteStan World RedditStan World MediumStan WorldYouTubeStan World TelegramStan World BTCTalkStan World LinkedInStan World X (Twitter)Stan World FacebookStan World Github

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