![]() | Beat (BEAT)ICO BEAT is the Sport Alliance platform and the CryptoCurrency for the world of Sports. Everyday we generate billions of data points about our health and fitness – when we do sports, when we visit the doctor or when we track our nutrition. Yet, we barely scratch the surface of its potential. How can we use it to our own physical and financial advantage? How can we allow others to create value with it while remaining in full control? Imagine an incorruptible safeguard for your data that seamlessly connects you with all the institutions, companies and people that can help leverage it. Introducing BEAT: a state-of-the-art blockchain platform that safekeeps your health and fitness data and lets you share it with sports sponsors, talent scouts, doctors and many more to unlock its vast potential – one heartbeat at a time. IMPORTANT: By investing in this business you agree to ourDisclaimer. All information including our rating, is provided merely for informational purposes. CryptoTotem does not provide investment advice. |
Overview
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What is Beat
The Sport Alliance Platform:
- Customer Interface: a network of sports community apps, fitness equipment, trackers, etc.
- E-Commerce: B2B / B2C e-commerce marketplaces integrated in the customer and provider interfaces
- Service Layer: package of services from financials to lead generation
- Cloud Management: software suite to manage the daily operations of sports & health providers
BEAT - the CryptoCurrency for the world of Sports.
- Earn BEATs by Doing Sports: BEATs are earned by tracking sportive activities within the ecosystem.
- Trade BEATs on Exchanges: BEATs will be listed on exchanges around the world.
- Pay with BEATs within The Ecosystem: earned and traded by participants doing sports, BEATs will have a monetary value to pay for goods and services in different ecosystems.
DetailsPre-sales: Jan 23, 2018 - Feb 20, 2018Public sales: Feb 19, 2018 - Jul 15, 2018 Pre-sale token supply: 2,500,000,000 Token supply: 3,500,000,000 BEAT LegalBlockchain Platform: EthereumCountry limitations: USA, Hong Kong SAR, the Peoples Republic of China, Japan, Australia or resident of the Republic of Singapore, Socialist Republic of Vietnam or resident of a country whereAmerican embargoes and sanctions are in force, namely Iran, North Korea, Syria, Sudan. Registration country: Germany Registration year: 2016 Office address: Schauenburgerstraße 6D-20095 Hamburg BountyBounty: 1%Bitcoin talk signature campaign: 39% Other: 55 | Token infoTicker: BEATType: Utility-token Token standard: ERC-20 Token price in USD: 1 BEAT = 0.01 EUR Accepted currencies: ETH, EUR Bonus program: During the BEAT token Pre-ICO: 100% bonus in BEAT Tokens will be added as long as not all 2,500,000,000 BEAT tokens have been sold. During the BEAT token ICO: all buyers of the next 4,000,000,000 BEAT tokens receive 75% bonus BEAT. The next 7,000,000,000 BEAT tokens thereafter receive still 50% bonus BEAT. All buyers of the remaining amount of 9,500,000,000 BEAT tokens for sale will still receive a 25%. Token distribution: 10% - to be sold by the company to crowdsale purchasers 7,5% - reserved for bonus payments in Pre-ICO and early ICO stages, and to incentivize the community, beta testers, referral programs, bounty campaigns, advisors, etc. 60% - will be used as rewards for doing sports in the future. 20% - used to build up and maintain the Beat foundation. 2,5% - reserved for the founders as well as current and future team members and advisors. Funds allocation: 70% - will be allocated to developing the SportAlliance Platform (including) backend technology, APIs and frontend developments. 15% - will be earmarked for marketing, in order to expand the SportAlliance Platform globally. 5% - will be used to fund the growth of our business and sales network. 5% - will be invested in Research and Development. 2,5% - will be used for running and administrative costs. 2,5% - will be reserved for security, legal, and accounting expenses. |
Beat Roadmap
Magicline 2.0: Start of development to digitize sport facility management
Decision to replace existing market leading sports facility management software in MS-Access with a cloud solution.
Development of the ecosystem to digitize sport facility management;
Incorporation of Eurofit24 GmbH to provide financial services currently managing volume of 50 million Euro of receivables per year.
Incorporation of Bedarf.de GmbH and MySports GmbH to provide a role model for e-commerce
Start of the development of the app "NoExcuse" by MySports
Magicline 2.0 has been developed with 140 person team working on it.
Magicline 2.0 is released; 3,000 customers are migrated to Magicline 2.0 which becomes a full success
Release of the first version of the NoExcuse app, being part of the customer interface for people to interact with their sports providers, as e.g. fitness studios.
BEAT Initial Token Sale launches. Publication of an enhanced version of NoExcuse.
Roll-out of the BEAT Ecosystem in Germany.
Roll-out of the BEAT Ecosystem to the world.
Project team







