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Beat (BEAT)

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BEAT is the Sport Alliance platform and the CryptoCurrency for the world of Sports. Everyday we generate billions of data points about our health and fitness – when we do sports, when we visit the doctor or when we track our nutrition. Yet, we barely scratch the surface of its potential. How can we use it to our own physical and financial advantage? How can we allow others to create value with it while remaining in full control? Imagine an incorruptible safeguard for your data that seamlessly connects you with all the institutions, companies and people that can help leverage it. Introducing BEAT: a state-of-the-art blockchain platform that safekeeps your health and fitness data and lets you share it with sports sponsors, talent scouts, doctors and many more to unlock its vast potential – one heartbeat at a time.

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Overview

Product typePlatform
FoundedGermany
WhitepaperBeat White Paper Open

What is Beat

The Sport Alliance Platform:

  • Customer Interface: a network of sports community apps, fitness equipment, trackers, etc.
  • E-Commerce: B2B / B2C e-commerce marketplaces integrated in the customer and provider interfaces
  • Service Layer: package of services from financials to lead generation
  • Cloud Management: software suite to manage the daily operations of sports & health providers

BEAT - the CryptoCurrency for the world of Sports.

  • Earn BEATs by Doing Sports: BEATs are earned by tracking sportive activities within the ecosystem. 
  • Trade BEATs on Exchanges: BEATs will be listed on exchanges around the world. 
  • Pay with BEATs within The Ecosystem: earned and traded by participants doing sports, BEATs will have a monetary value to pay for goods and services in different ecosystems. 

Details

Pre-sales: Jan 23, 2018 - Feb 20, 2018
Public sales: Feb 19, 2018 - Jul 15, 2018
Pre-sale token supply: 2,500,000,000
Token supply: 3,500,000,000 BEAT

Legal

Blockchain Platform: Ethereum
Country limitations: USA, Hong Kong SAR, the Peoples Republic of China, Japan, Australia or resident of the Republic of Singapore, Socialist Republic of Vietnam or resident of a country whereAmerican embargoes and sanctions are in force, namely Iran, North Korea, Syria, Sudan.
Registration country: Germany
Registration year: 2016
Office address: Schauenburgerstraße 6D-20095 Hamburg

Bounty

Bounty: 1%
Bitcoin talk signature campaign: 39%
Other: 55

Token info

Ticker: BEAT
Type: Utility-token
Token standard: ERC-20
Token price in USD: 1 BEAT = 0.01 EUR
Accepted currencies: ETH, EUR
Bonus program:
During the BEAT token Pre-ICO:
100% bonus in BEAT Tokens will be added as long as not all 2,500,000,000 BEAT tokens have been sold.
During the BEAT token ICO:
all buyers of the next 4,000,000,000 BEAT tokens receive 75% bonus BEAT.
The next 7,000,000,000 BEAT tokens thereafter receive still 50% bonus BEAT.
All buyers of the remaining amount of 9,500,000,000 BEAT tokens for sale will still receive a 25%.
Token distribution:
10% - to be sold by the company to crowdsale purchasers
7,5% - reserved for bonus payments in Pre-ICO and early ICO stages, and to incentivize the community, beta testers, referral programs, bounty campaigns, advisors, etc.
60% - will be used as rewards for doing sports in the future.
20% - used to build up and maintain the Beat foundation.
2,5% - reserved for the founders as well as current and future team members and advisors.
Funds allocation:
70% - will be allocated to developing the SportAlliance Platform (including) backend technology, APIs and frontend developments.
15% - will be earmarked for marketing, in order to expand the SportAlliance Platform globally.
5% - will be used to fund the growth of our business and sales network.
5% - will be invested in Research and Development.
2,5% - will be used for running and administrative costs.
2,5% - will be reserved for security, legal, and accounting expenses.

Beat Roadmap

1
2014

Magicline 2.0: Start of development to digitize sport facility management
Decision to replace existing market leading sports facility management software in MS-Access with a cloud solution.

2
2015-2016

Development of the ecosystem to digitize sport facility management;
Incorporation of Eurofit24 GmbH to provide financial services currently managing volume of 50 million Euro of receivables per year.
Incorporation of Bedarf.de GmbH and MySports GmbH to provide a role model for e-commerce
Start of the development of the app "NoExcuse" by MySports
Magicline 2.0 has been developed with 140 person team working on it.

3
2017

Magicline 2.0 is released; 3,000 customers are migrated to Magicline 2.0 which becomes a full success
Release of the first version of the NoExcuse app, being part of the customer interface for people to interact with their sports providers, as e.g. fitness studios.

4
2018

BEAT Initial Token Sale launches. Publication of an enhanced version of NoExcuse.

5
2019

Roll-out of the BEAT Ecosystem in Germany.

6
Starting 2020

Roll-out of the BEAT Ecosystem to the world.

Project team

Kjeld Peters
Kjeld Peters
Chief Technical Officer
Kjeld Peters linkedin
Daniel Wischer
Daniel Wischer
Chief Product Officer
Daniel Wischer linkedin
Jens Kappe
Jens Kappe
Chief Visionary Officer
Jens Kappe linkedin
Jonas Bading
Jonas Bading
Chief Sales Officer
Jonas Bading linkedin
Sven Eismann
Sven Eismann
Chief Marketing Officer
Sven Eismann linkedin
Thomas Bartz
Thomas Bartz
Chief Financial Officer
Thomas Bartz linkedin
Carsten Buchberger
Carsten Buchberger
Chief Human Resources Officer
Carsten Buchberger linkedin
Daniel Hanelt
Daniel Hanelt
CEO-Investor, Serial Entrepreneur
Daniel Hanelt linkedin

Social media

Beat web-siteBeat RedditBeat TelegramBeat X (Twitter)Beat FacebookBeat Github

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