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Gaimin (GMRX)

ICO
IDO

Gaimin.io connects the world’s largest supply of GPU processing power, which belongs to the 1.3 billion gaming PCs in the global gaming community, with the rapidly growing, worldwide demand for massive processing power.

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Overview

Project industry Gaming & VR
Product type Platform
Founded United Kingdom
Whitepaper Gaimin White Paper Open

What is Gaimin

Introduction:

Gaimin.io have managed to identify an innovative solution to one of the largest growing global resource requirements in the market today, the current requirement is huge and growing exponentially year on year with no real solution for provision currently available. Gaimin.io, have not only identified the issue, the requirement, and the demand but have also managed to formulate a profitable solution to the on-going problem.

Opportunity:

It is a well-known fact that the world has become more and more reliant on the digital environment and just like all environments, its very survival and financial stability relies on the provision of required resources. Just as electricity, oil, gas, water, and capital are finite vital resources within the real world, computer processing power is the finite required resource of the digital world.

Markets:

In the digital world, the required, necessary resource in question is cost-effective, efficient, reliable, globally distributed computer processing power. Putting it simply, the world has a huge demand for processing power, almost everything in our modern lives now requires some form of processing operation. The current market demand is proving undeliverable, unfeasible and financial untenable to supply in its current format.

Solution:

Rather than spending billions of dollars on building dedicated resource farms, Gaimin.io are accessing the worldwide gaming community, and utilizing and rewarding this global network of untapped, globally distributed resources of 1.3 billion processing power providers, connected by high speed Internet connections, which can be aggregated, consolidated and then utilized to satisfy any of the myriad of profitable current, and future, needs for processing power.

Summary:

The Gaimin.io project connects the world’s largest supply of GPU processing power, which belongs to the 1.3 billion gaming PCs in the global gaming community, with the rapidly growing, worldwide demand for massive processing power.

The Gaimin.io software platform has been designed to aggregate user processing power (hash rate or hash power) from the user’s GPU (graphics card) and direct to this processing power to potential monetization options including the two main initial methods of:

  • Confirming and validating blockchain transactions (blockchain “mining”)
  • CGI rendering
  • A user (gamer) is rewarded for connecting their own PC’s processing power to the “Gaimin.io Processing Power Supply Network” via the GMRX native Gaimin.io blockchain token which he can then use in the Gaimin.io community for “user-to-user” transactions (buy, sell, rent) and on the Gaimin.io marketplace to purchase digital gaming assets.

    Details

    Public sales: Aug 01, 2018 - Sep 01, 2019
    IDO (ByBit Launchpad): Mar 19, 2024 - Mar 26, 2024
    IDO (Seedify.fund Launchpad): Mar 23, 2024 - Mar 24, 2024
    IDO (ChainGPT Pad): Mar 19, 2024 - Mar 23, 2024
    IDO (DexCheck Launchpad): Mar 08, 2024 - Mar 11, 2024
    Token supply: 100,000,000,000 GMRX
    Soft cap: 10,000,000 USD
    Hard cap: 100,000,000 USD
    Raised: 1,000,000 USD

    Legal

    Blockchain Platform: EOS
    Registration country: United Kingdom
    Registration year: 2018
    Office address: Bahnhofstrasse 7 6300 Zug ‍Switzerland ‍
    100 Barbirolli Square Manchester, M2 3BD UK

    Token info

    Ticker: GMRX
    Type: Utility-token
    Token standard: EOS
    Token price in USD: 1 GMRX = 0.000175 USDT
    Accepted currencies: ETH,BTC,BCH,EOS,USD.DASH
    Token distribution:
    Private Sale - 13%
    Public Sale - 4%
    NFT Airdrop - 1%
    Liquidity Pool - 5%
    Contributors - 21%
    IDO and CEX - 1.5%
    Ecosystem development - 54.5%

    Gaimin Roadmap

    1
    2018 | Basic proof of concept/company
    • Company formation: UK/Crypto Valley, Zug, Switzerland
    • Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
    • Internet presence (website, social media, etc.)
    • Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
    • Software development: plan “Alpha” testing
    • User demand confirmed: Madrid Games Week
    2
    2019 | Milestones achieved: Funding, Presence, IEOs
    • Continued private funding
    • Full Alpha version testing
    • Produce “Alpha Report” and full “Whitepaper”
    • Launch GMRX on EOS blockchain
    • Start aggressive PR (community, social media, press releases)
    • Ran two successful IEOs to test Asian market receptiveness
    • Began Beta version of platform
    • MOUs, partnerships, alliances
    • Add key team members
    • Reached phase 1 funding target $1m
    3
    Q1 - 2020
    • Continued private funding
    • MOUs – continue to build alliances
    • Community Communication – build and foster relations
    • Continue to look for key members to add to team throughout all Q1 – 2020
    • Working Beta for soft internal testing
    4
    Q2 - 2020
    • Platform – “final” modules FRD’s and development started (Complete Plan)
    • Continued private fundraising
    • Social Awareness – start thinking about the positioning of this prior to launch (press)
    • Community Communication – build and foster relations
    • Marketing awareness
    5
    Q3 - 2020
    • Private and public Beta version
    • Recruited Beta users
    • Continued to look for key members to add to team throughout all 2020
    • Continue platform upgrades
    • Finalize user acquisition strategy
    • Research Game Option (Spendable GMRX)
    • Community Communication – build and foster relations
    6
    Q4 - 2020
    • Marketing MVP pre-launch
    • MVP – Test ready for launch
    • LAUNCH MVP – Marketing
    • Aggressive user acquisition
    • (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
    • Continue to look for key members to add to team throughout all 2020
    • Community Communication – build and foster relations
    • Continue platform upgrades
    7
    Q1 - 2021
    • Continued funding to allow business to scale.
    • Continued adding the right team members, emphases on graphics, UI and UX.
    • Platform upgrades user acquisition for Beta testing.
    8
    Q2 - 2021
    • Develop all documentation, with detailed description of platform.
    • Create an upgraded look and feel to the website.
    • Increase team size for Beta test analytics.
    • Work on the Machine Learning portion of the application for autonomous, logic-based decision-making.
    • Work with existing users to iron out any bugs that come with extra load on application.
    9
    Q3 - 2021
    • Brand development, create brand guidelines, and implement across the board.
    • Close Beta test, report findings via users analytics and analysis for NEP referral expansion study.
    • Build brand equity with influencers and start marketing initiatives.
    • Updated documentation to reflect new brand guidelines.
    10
    Q4 - 2021
    • Focus on KPIs: user rewards, user growth targets.
    • Development and release of 1st game plugin.
    • Development of personalised servers in games development of in-game assets and NFTs (cosmetic & utility).
    • Genesis NFT sales.
    • GMRX/GAIMCRAFT Christmas event.
    • Review marketing and brand-building progress and initiatives and revise for 2022.
    • Review funding and create fundraising plan for 2022.
    • Creation of content launches & releases launch of our official GAIMCRAFT server.
    11
    Q1 - 2022
    • MVP continued platform development.
    • Continue funding to allow business to scale.
    • Continue adding the right team members.
    • Focus on continued test user acquisition and community development.
    • Develop 2022 plan to build “GAIMIN” brand.
    • Gamification rewards plan development.
    • Review GMRX listing options.
    • Acquired GAIMIN GLADIATORS to lead brand development.
    12
    Q2 - 2022
    • Basic platform gamification integration.
    • Research and development monetization (rendering, AI training cycles).
    • GAIMIN brand development plan review.
    • Further development of GAIMCRAFT: NFT, metaverse.
    • Continue to develop possible collaborations with game companies.
    • Advance the development of SDK for future game integration.
    • Full GTA V platform integration.
    • Review GMRX listing options.
    • Focus on GAIMIN GLADIATORS esports teams and team development.
    13
    Q3 - 2022
    • Focus on continued test user acquisition and community development.
    • Fortnite and Apex platform integrations.
    • Cross-channel, cross-platform, and cross-game marketplace upgrades.
    • Development of esports strategy GAIMIN GLADIATORS.
    • Big focus on rendering monetization development.
    • GAIMIN GLADIATORS merchandising launch.
    • Focus on user growth, making user KPI targets are met.
    14
    Q4 - 2022
    • Review GMRX listing options.
    • Continue fundraising.
    • Add new team members.
    • GAIMIN GLADIATORS review and plan for the new year.
    • Create a new onboarding plan to meet revised user onboarding KPIs.
    • Focus on continued test user acquisition and community development.
    • Continue focus on rendering monetization development.
    • Web3 game integration review.
    • Collections NFT planning.
    15
    Q1 - 2023
    • Full integration of rendering monetization into production version of GAIMIN platform.
    • Continue fundraising.Review GMRX listing options.
    • Continue new onboarding process development.
    • Begin rollout of new gamification plan together with onboarding.
    • Collections NFT integration.
    • Ongoing Web3 game and other game collaboration.
    • Focus on continued test user acquisition and community development.
    • 2023 marketing and brand development plan review and action.
    • In-game asset marketplace planning.
    • GAIMIN GLADIATORS brand and content plan implementation.
    16
    Q2 - 2023
    • GAIMIN cloud service business development.
    • Ongoing platform development and upgrades.
    • “Skills Training System” review.
    • GAIMIN GLADIATORS plan for tournaments.
    • Review platform’s full version release.
    • User acquisition and community development.
    • Additional game and SDK integrations.
    • In-game asset marketplace development.
    17
    Q3 - 2023
    • GAIMIN cloud service business development.
    • Ongoing platform development and upgrades.
    • GAIMIN GLADIATORS major tournaments.
    • User acquisition and community development.
    • Gaming partnerships and collaborations.
    18
    Q4 - 2023
    • Add more key members to Web3-dedicated marketing team.
    • Launch PFP NFT collection.
    • Launch beta versions of Web3 minigames “Tower Defence” and “Autochess” mobile and desktop.
    • Final testing and launch monetization option “Powering AI Mode – Text to image (Stable Diffusion)”.
    • Continued tech development for further monetization options.
    • Continue to build collaborations and PoCs for monetization.
    19
    Q1 - 2024
    • Announcement of CoinMarketCap incubation.
    • Marketing focus on community building.
    • GMRX token listing.
    • Increase GAIMIN platform downloads towards Q1 objectives.
    • Continue development of advanced onboarding process.
    • NFT gaming unlocks of skins and more.
    • Release Gaimin Gladiator esports perks Web2 and Web3 community.
    • Planned launch of Web3 loyalty program for Gaimin Gladiators “The Colosseum”.
    • Continue to add games, including TCG and other options.
    • Planned launch of version 2 of our “Watch-to-Earn”
    • Continued testing and planned launch of major monetization tech update.
    • Add more key team members as needed.
    20
    Q2 - 2024
    • Increase GAIMIN platform downloads towards Q2 objectives.
    • Continued exchange conversations.
    • Planned addition of further “Web2.5” (Web2 to Web3) bridge integrations.
    • Incorporation of all data into the revised internal B.I. dashboard.
    • Planning of “Web3/NFT Launchpad” development to incorporate into games launcher.
    • Continued roll-out of engagement and platform features (GAIMIN hosted tournaments etc).
    • Add more games, including desktop and mobile options.
    • Continued cloud computing collaborations.
    • Increase team for specific cloud development needs.
    21
    Q3 - 2024
    • Increase GAIMIN platform downloads towards Q3 goals.
    • Continued exchange conversations.
    • Ongoing key partnerships and alliances.
    • Continue to grow network monetization.
    • Planned mobile monetization testing.
    • Add more games, including desktop and mobile options.
    • Planned continuation of hardware research/production
    • Planned release game semi-automated addition to GAIMIN launcher.
    • Planned launch of full Web3 games incubation program.
    • Planned launch of full Gamefi Launchpad options.
    22
    Q4 - 2024
    • Increase GAIMIN platform downloads to meet end-of-year goals.
    • Continued exchange conversations.
    • Ongoing key partnerships and alliances.
    • Continue to grow network monetization.
    • Planned mobile monetization testing.
    • Add more games, including desktop and mobile options.
    • Key game incubations.
    • Review of end-of-year (OKR) Objectives and Key Results.
    • Strategic planning.

    Project team

    Martin Speight
    Martin Speight
    CEO
    Martin Speight linkedin
    Andrew Faridani
    Andrew Faridani
    CMO
    Andrew Faridani linkedin
    Robert van Schaik
    Robert van Schaik
    CFO
    Robert van Schaik linkedin
    Calvin Adamus
    Calvin Adamus
    CPO
    Calvin Adamus linkedin
    Clive Aroskin
    Clive Aroskin
    COO
    Clive Aroskin linkedin
    Buki Ben Natan
    Buki Ben Natan
    CTO
    Buki Ben Natan linkedin
    Miguel Ferrero
    Miguel Ferrero
    CGO
    Miguel Ferrero linkedin
    Beverley Warburton
    Beverley Warburton
    Branding and Community Advisor
    Beverley Warburton linkedin
    Sander de Bruijn
    Sander de Bruijn
    Investor Relations Asia & Europe
    Sander de Bruijn linkedin
    Enrique Santos
    Enrique Santos
    Market Analyst
    Enrique Santos linkedin
    Roman Golovakha
    Roman Golovakha
    VP Product Development
    Roman Golovakha linkedin
    Shaun Martelly
    Shaun Martelly
    Investor Relations North America
    Shaun Martelly linkedin

    Advisors

    Alexander Shulgin
    Alexander Shulgin
    One of the foremost authorities on blockchain technology and crypto mining
    Alexander Shulgin linkedin
    Emad Mostaque
    Emad Mostaque
    Co-CIO of Capricorn Fund Managers and an experienced investor in artificial intelligence, crypto assets and the video games sector
    Emad Mostaque linkedin
    Simon Quirke
    Simon Quirke
    FCA approved Compliance and Money Laundering Reporting Officer (CF 11, CF10), Director of an international FX broker, Over 30 years experience in the Financial Markets
    Simon Quirke linkedin
    Josep Rosich
    Josep Rosich
    EOS.IO Blockchain Advisor. Founder of BlockDapps Lab and eosBarcelona, an EOS.IO Block Producer Candidate. Five years of experience in the video game industry.
    Josep Rosich linkedin

    Social media

    Gaimin web-site GaiminYouTube Gaimin Telegram Gaimin Instagram Gaimin BTCTalk Gaimin LinkedIn Gaimin Twitter Gaimin Facebook Gaimin Discord Gaimin Github

    MVP

    MVP URL

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    2 Responses

  • Priti Gurung May 22, 2022 at 10:01 am

    Hello admin good morning when will be token disribution please
    Kind Regards

    Reply
    • Jackson March 17, 2024 at 1:14 am

      20th march, noon. Yeeehaa.

      Reply

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