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Overview
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What is Project Hive
Project Hive gameplay represents itself as turn-based PvP and PvE battles with a use of crafted NFT items and skills. Battles reward players with IGT, MGT or SOL.
Most of in-game playable items are represented in the form of NFTs - transferable and tradeable assets.
Players remain in full control over their in-game property.
Such approach also allows creating, upgrading and trading of NFTs to receive additional income and participate in the actual game development.
Core principles of Combat system:
- Low barrier for entry
- All PvP and PvE fights take place in the 1vs1 in-game arenas
- Player has to create or purchase CyberConstruct (in-game avatar) to start playing the game. CyberConstructs equip various NFT items (armor & weapon)
- Create a unique character's build, using different NFT items (armor & weapon) and skills of own choice
- Each weapon and armor piece is a one of a kind item with a unique set of additional attributes, skills, basic stats and their combinations
DetailsIDO (SolRazr Launchpad): TBA - TBAIDO (Gamestarter Launchpad): Jan 25, 2024 - Jan 25, 2024 IDO (starlaunch Launchpad): Jan 25, 2024 - Jan 25, 2024 Token supply: 5 000 000 000 MGT Hard cap: 1,412,500 USD LegalRegistration year: 2021 | Token infoTicker: HGTType: Utility-token Token price in USD: 1 HGT = 0.001 USD Token distribution: Seed Round - 24,0% Private Round - 19,0% Public Round - 2,0% Team - 14,2% Advisors - 1,8% Game farming/mining - 18,0% Liquidity: DEX deposit - 5,0% Marketing - 10,0% Treasure - 6,0% |
Project Hive Roadmap
1
Q1 2021
- Idea
- Team Building
- Setup Foundation and Legal Structure
- Basic game concept
2
Q2 2021
- Finding partners
- Start of active building the game
- Creation of SCOPE
- Smart Contracts Development
3
Q3 2021
- Create Roadmap
- Write Whitepaper
- Create game asset pipeline
4
Q4 2021
- Official Website
- Creation Vertical Slice Game
- Start of marketing campaign
5
Q1 2022
- Public Demo Release
- NFT Avatars Sale
6
Q2 2022
- NFT Marketplace Release
- NFT Presale
- First Demo Multiplayer Game
- Private Network + Blockchain Explorer
- IDO for Governance Token
7
Q3 2022
- Beta Test Presale Participants
- Quality Assurance
8
Q4 2022
- Official Release Date
9
Q4 2022
- Soft Launch
10
PHASE I - Q1 2023. SOFT-LAUNCH VERSION TESTS AND MARKETING TEAM ENHANCEMENT
DEVELOPMENT PART:
- Testing of core systems and gathering game analytics
- Studying technical data for optimizing game sessions
- Fixing critical errors in the soft launch version of game
MARKETING PART:
- Web2 Marketing Probes in Google Store
- Tests of UA strategy in Google Store
- Expansion of the marketing team
WEB3 PART:
- Basic Battle Pass activation via NFT Avatars
- Seeking effective partnerships with other builders
11
PHASE II - Q2-Q3 2023. VISUAL AND TECHNICAL GAME ELEMENTS POLISHING. WEB2 AUDIENCE GROWTH ON SOCIAL PLATFORMS
DEVELOPMENT PART:
- Visual modernization of the main hub, addition of NPCs
- Working with arenas, adding new assets
- Improving the game's sound design
- Fixes for the native UE5 library
MARKETING PART:
- Engaging Web2 influencers for collaboration
- Grow the community audience on social networks and media platforms of the project
WEB3 PART:
- Fundraising in Seed and Private rounds
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
12
Q3 2023
- Closed Beta test
13
PHASE III - Q4 2023. ADDITIONAL CORE GAMEPLAY MECHANICS DEVELOPMENT. WEB3 ELEMENTS IMPLEMENTATION
DEVELOPMENT PART:
- New game room mode
- Introduction of an in-game shop
- Adding new fighting protocols (skills)
MARKETING PART:
- Deep collaboration with all available Web2 gaming channels - bloggers, streamers, tabloids
- Partnerships with esports teams. First tournaments hosting
WEB3 PART:
- Advanced Battle Pass activation via NFT Avatars. Now depends on NFT Rarity and Quantity
- Equity Fundraising
- Multichain Integration (ETH, BNB, Polygon, etc.)
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
14
Q1 2024
- Open Beta test
15
JANUARY 2024
- Fix of game balance and stability issues found during beta test
- Launch of the full version of the game on PC and iOS in addition to Google Play
- IDO and TGE for $HGT
16
FEBRUARY-MARCH 2024
- First arena ranking season launched
- Launch of the 1st Battle Pass with NFTs staking
- Further work on gameplay balance
- Start of work on PVE content, group content and real-time in-game HUB for players interactions
17
APRIL-MAY 2024
- Players receive rewards from the 1st arena season, including $HGT, cosmetic items, skills and new 5th class - Devil
- Second arena ranking season launched
- New packs added in the shop with cosmetic items, activation of Devil class for those who couldn’t get him via previous ranking season
18
JUNE-JULY 2024
- Players receive rewards from the 2nd arena season, including $HGT, cosmetic items, first pack of new tier of skills - Legendary (Ultimate)
- Third arena ranking season launched
- New packs added in the shop with cosmetic items, Legendary protocols for those who couldn’t get those via previous ranking season
Project team
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Denis Kruchinin
Chief Executive Officer
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Vladimir Stepanov
CGO
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Konstantin Eisymont
Blockchain Advisor
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Igor Vikhnich
CTO
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Marcin Rubinkowski
Art Director
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Maxim Nikolyukin
Gameplay Balance
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Artemiy Novokreshchenov
Lead Frontend Developer
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Mikhail Vasiliev
Senior Frontend Developer