Overview
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What is Engines of Fury
Engines of Fury is a top-down extraction shooter set on a harsh alternate Earth where a mutagenic virus carried by a meteor impact turned flora and fauna against humanity. Players attempt to thrive in a brutal, narrative-driven world as they customize their hideout with scavenged parts found while hunting.
As they build increasingly powerful armor and weapons, they will face deadly mutagenic monsters. Healing is scarce and survival requires finding extraction points before the mutants end them. Death can cost them everything they've gathered and everything they carried with them on their Raid.
Single-player, Co-Op & PVPVE gameplay modes with powerful social features & $FURY token at the heart of the game.
DetailsIDO (SidusPad): TBA - TBAIDO (ChainGPT Pad): TBA - TBA Pre-sale token supply: 16,800,000 FURY Token supply: 120,000,000 FURY Total tokens for sale: 18,000,000 FURY Raised: 4,500,000 USD LegalBlockchain Platform: Binance Smart ChainRegistration year: 2021 | Token infoTicker: FURYType: Utility-token Token standard: BEP20 Token price in USD: 1 FURY = 0,20 USD Token distribution: 18.75% - Private Round 2.08% - Public Round 20% - Liquidity / LP Rewards 20% - Marketing / Ecosystem 10% - Team 6% - Partners / Advisors 19.93% - Development |
Engines of Fury Roadmap
- Whitepaper v1.0 published
- Fundraise complete with 40+ investors.
- First arena brawler prototype complete
- Initial user testing and market fit eval
- Art and narrative pre-production started
- $FURY Smart contract received 10/10 audit safety rating
- $FURY Smart contract deployed
- Character designs finalized
- Initial arena designs finalized
- Concepts for initial locations
- First game economy concept
- Backend environment launched
- Announcement trailer
- Closed player testing
- SMPTE media summit panel participation
- Pivot to extraction shooter
- Rework first extraction prototype
- Initial mechanic MVP demo
- WOW Summit, Web Summit, BreakPoint conference participations
- Closed MVP demo testing and improvements
- Itemization system updates and improvements
- Token2049, GameFi Hanoi gaming week & other events
- Started work on backend scale up
- Forge Map - Finished
- All initial enemy designs done and tested
- Player ability overhaul and new ability tree
- Hideout implemented
- Update player progression design to a classless system
- Restricted Area 72 Map - Finished
- Map randomization engine finished
- Main story character designs and backstories
- Crafting system implementation
- Signing major platform for distribution
- Nuclear Testing Site Map - Finished
- Massive rebalancing campaign to increase player retention
- Extraction mechanics finished
- Enemy Al rework
- Bloodfrost Forest Map - Finished
- All initial boss designs done and tested
- Mission and dialogue systems implemented
- Major rebalancing campaign based on user testing
- Global closed alpha testing
- Initial story cut-scenes added
- Soundtrack by award winning artists
- IDO announcements
- Chain partnership announcements
- IDO on 2 top tier launchpads (TBA)
- Initial Listing on 2 top tier centralized exchanges
- Additional listings
- Global public alpha release
- Global public co-op system release and testing
- Live analytics telemetry integration
- Seasonal event introduction
- Dynamic map event implementation
- Global PvP system release and testing
- Launch on top storefronts with Season 1
- UGC itemization system testing & beta
- Guild system integration testing & beta
- Preparation for Season 2
- Launch of Season 2
- Launch of UGC monetization
- Launch of Season 2 in-game economy
- Porting preparation to Consoles
- NFT interoperability gaming partnerships
- Expanding the game world - new IP, new game modes, new games & features