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Antix (ANTIX)

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Status
ICO

Antix creates hyper-realistic digital humans that bridge the gap between the real and virtual worlds.

Antix White Paper Whitepaper

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Ticker
ANTIX, SBT
Type
Utility-token
Token standard
ERC-20
FoundedPanama
Registration countryPanama
Registration year2022
Office addressDomicile Province of Panama, district of Panama, Betania, Vía Ricardo J. Alfaro, PH The Century Tower, office 317

What is Antix

Antix is an AI-powered software-as-a-service (SaaS) platform, was created in response to the challenges faced by various parties in digital interaction. By providing extensive functionality to create hyper-realistic and intelligent digital human avatars with integrated GPT-4.o support, Antix simplifies digital interactions and connects brands, content creators, and Web 3.0 projects into a single ecosystem.

At the heart of Antix is an extensive set of features designed to provide users with unprecedented flexibility and accessibility to the world of digital humans. These features include:

  • Generation of Hyper-Realistic 3D Avatars: Antix offers an unprecedented level of realism in digital human avatars, with detailed facial features, setting a new standard for visual authenticity.
  • Behavior Selection & Creation: Users can choose from basic behavior scenarios designed for various types of interactions.
  • Voice Selection & Creation: Users can select a voice for their digital human from basic options based on their personality traits or use their own voice.
  • Multilevel Customization System: Using the marketplace, users can purchase various elements to customize their digital avatars.
  • Lifetime & Repair: All assets on the Antix platform are presented in the form of NFT, which allows you to transfer elements of realism to a digital environment.
  • Advanced AI Integration: The Antix platform incorporates cutting-edge AI technologies, including GPT-4.o support, which allows your digital human to interact with you.
  • Create & Customize a Personal Space: Immerse your digital human in a specially designed setting.
  • Static/Dynamic Content Production: Digital humans created in Antix exhibit realistic behavior and can be used to create various types of content.
  • Social Interaction: The social network within the Antix platform is built around digital humans, providing users with the opportunity to interact in a virtual space.

Antix Roadmap

1
Q2 2025: Digital Twin Creation & Customization Tools
  • Digital Twin Creation:
    • Users can create a digital avatar by capturing their image using a camera or uploading a photo – the exact copies of their faces, bodies, etc.
  • Customization System:
    • Sliders and tools to modify facial parts and body proportions.
    • Access to the creation of artificial images.
  • Marketplace Library:
    • A virtual shop allows users to customize their avatars with various options like hairstyles, accessories, clothes, and more – providing a high degree of personalization.
  • Automated Content Generation:
    • Users can generate their personal content.
    • Input text generates voice, which then animates the character’s face and body, allowing for static images, videos, and social media content.
    • Presets – avatars can be programmed to say preset phrases and perform actions in a specific sequence, enabling consistent and predictable behavior.
  • Live Stream Functionality:
    • Uses camera data to animate the digital twin, maintaining anonymity if desired.
    • The virtual camera transmits to platforms like X, YouTube, Twitch, and Instagram, including sound.
    • Real-time tracking of face and body movements: the system tracks and replicates the face and body movements of the user in real-time to ensure a realistic and interactive avatar experience.
    • Lip-syncing is available: the avatar's lip movements synchronize accurately with the user’s speech, enhancing realism during interactions.
2
Q4 2025: Expanded Platform Capabilities
  • Environment Creation:
    • Surroundings for avatars, including lighting, furniture, landscapes, interiors, and exteriors, with customization options.
  • Integration with Gaming and Media:
    • Digital avatars are integrated into various gaming environments and animations, allowing for seamless inclusion in gaming experiences.
    • Generating content for video, and static images for social media, with sharing capabilities within the platform.
  • Prompt Engineering:
    • Generating and arranging assets based on specific prompts, e.g., creating an office environment with customized lighting.
    • Automatic positioning of avatars and asset placement according to prompts, reducing manual setup.
    • Video rooms and video calls using avatars: the platform supports video rooms and video calls where users can interact with each other using their digital avatars.
    • Animation recording based on prompts, real filming, and video production: users can create animations for their avatars based on text prompts, real-life filming, and professional video production techniques.
  • Character Animation:
    • Generates animation through text, including voice and video, enhancing production efficiency and quality.
    • Implementation of advanced motion capture and animation techniques enables avatars to use realistic gestures and body language during interactions.
    • Improvements in emotion recognition accuracy and range enable avatars to detect and express a wider spectrum of human emotions during interactions.
  • Mockup (Motion Capture):
    • Records body movements in space, capturing more than just the face, head, and torso, but also movement within a location.
  • Voice Recognition and Synthesis:
    • Integration of voice recognition and synthesis technologies allows users to interact with avatars through natural spoken language.
3
Q3 2026: Business Development & Integration
  • Marketplaces and Brands Integration:
    • Integration with clothing marketplaces and brands allows users to see how clothing looks on their avatars and receive AI-based style recommendations.
    • The Merch Generator and interactive tags enable users to purchase and apply all items seamlessly.
    • Integrations with games and platforms: digital avatars are integrated with a wide range of games and platforms, expanding their usability and enhancing the interactive experience across different digital environments.
  • Comprehensive API Integration:
    • AI and digital humans integrated through APIs for chatbots, websites, and social media, automating and personalizing communication.
    • Complex and natural conversations using sophisticated AI and machine learning algorithms: advanced AI and machine learning algorithms enable digital avatars to engage in complex and natural conversations, providing a more engaging and lifelike interaction experience.
  • Automation and Personalization:
    • Digital assistants handle communication, onboarding, and employee support, increasing engagement and loyalty. Enhances internal company climate and brand association with personalized digital representations.
  • Employee Support and Assistance:
    • Digital assistants for personal tasks, improving employee quality of life and motivation.
    • Examples include property searches, booking tickets, vacation planning, and grocery orders.

Token Sale Dates

Presale Period

Start date: Nov 14, 2024
End date: Sep 10, 2025

Token Allocation

Total Token Supply 1,000,000,000 ANTIX
Total Tokens for Sale 315,000,000 ANTIX

Funding Details

Soft Cap 4,580,000 USD
Hard Cap 8,234,255 USD

Restrictions

Residents of the following countries are prohibited from participating
Canada, USA

Token distribution


5% - Seed
25,8% - Presale
0,55% - KOL Sale
12% - Team
6% - Advisors
2,5% - Airdrop
15,75% - Community Rewards
8% - Liquidity
24,4% - Ecosystem Growth

Token Price and Payment Options

Token price USD 1 ANTIX = 0,14 USD
Accepted Currencies ETH, BNB, USDT, USDC

Project team

Roman Cyganov
Roman Cyganov
Founder & CEO
Roman Cyganov linkedin-team
Marina Averbukh (Jigalova)
Marina Averbukh (Jigalova)
Co-Founder & President
Marina Averbukh (Jigalova) linkedin-team
Yulia Unal
Yulia Unal
Chief Operations Officer
Yulia Unal linkedin-team
Dmitri Tikhonov
Dmitri Tikhonov
Chief Technology Officer
Dmitri Tikhonov linkedin-team
Alexander Chelyshev
Alexander Chelyshev
Chief Financial Officer
Alexander Chelyshev linkedin-team
Pavel Pak
Pavel Pak
Business Development Director
Pavel Pak linkedin-team
Rafal Plewinski
Rafal Plewinski
Project Leader
Rafal Plewinski linkedin-team

Advisors

Marcello Mari
Marcello Mari
Marcello Mari linkedin-team
Marta Zarosa
Marta Zarosa
Marta Zarosa linkedin-team
Alexander Filatov
Alexander Filatov
Alexander Filatov linkedin-team

Social media

MVP

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