![]() | SIXR Cricket (SIXR) |
SIXR is a SportsFi movement in cricket, with backing from bongo’s strong distribution channels and star cricket players with millions of fans.
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What is SIXR Cricket
SIXR is building a new layer on top of the global cricket ecosystem by turning fans from passive viewers into active participants. While traditional sports platforms are built around content consumption, SIXR focuses on interaction by giving users a way to engage directly with the game.
At its core, SIXR is a cricket-based game designed for scale and accessibility. Users can engage in competitive formats, participate in interactive game modes, and connect with the sport in a more dynamic way than traditional viewing allows. The goal is not to replicate existing fantasy products, but to create a new category of sports interaction that sits between gaming and live sports engagement.
A key advantage of SIXR is its distribution model. By leveraging the reach of Bongo, which connects to over 300 million users across South Asia, the platform is able to bypass the typical cold-start problem most new products face. This allows SIXR to focus on engagement and retention from day one, rather than user acquisition alone.
The product is built with a strong emphasis on simplicity. By launching on Telegram, SIXR integrates directly into an environment where users are already active, removing the need for downloads or complex onboarding. The experience is designed to feel familiar and immediate, while still introducing new forms of interaction.
SIXR also works closely with professional cricket players, integrating them into the product in ways that go beyond traditional endorsements. This creates a more authentic connection between fans and athletes, and strengthens the overall engagement loop within the platform. At present, SIXR has signed more than 30 top cricket players with a combined social media reach of over 225 million users. These players will actively participate in the game, competing directly against real users.
Overall, SIXR is not just another sports game, but a new approach to how fans interact with cricket — one that prioritizes participation, accessibility, and scalable distribution from the outset.
SIXR Cricket Roadmap
- Pilot foundational retention systems with basic PVP loops
- Prep for engagement initiatives by locking telemetry system for acquisition, engagement, and retention
- Strengthen core stability and prepare for full monetization rollout
- Release celebrity cosmetics and player assets to boost fandom and identity
- Open beta launch
- Introduce tokenized assets and early wallet integration (TON + web wallet)
- Launch global payment gateways for Web2 market
- Introduce Watch Live functionality connecting in-game users to celebrity matches
- Deepen player retention with enhanced daily rewards and PVP progression systems
- Strengthen wallet integrations and onramping tutorial for mainstream users
- Launch branded partnerships and themed stadiums (e.g.,Pudgy integration)
- Increase monetization through localized payment support for Web2 markets
- Expand and upgrade marketplace for peer-to-peer trading, item rarity drops, staking, and collateralization
- Activate global live events and campaigns to scale audience engagement
- Add community-driven leaderboards and event-linked rewards
- Deepen analytics with player cohort tracking and performance optimization
- Launch iOS and Android native apps for full mobile reach
- Implement unified login, wallet, and economy across all platforms
- Enhance marketplace and tokenized progression with ecosystem rewards
- Strengthen ecosystem tools and partner integrations for long-term scalability
- Prepare platform for expanded regional and brand partnerships
Token Sale Dates
Token Allocation
Token distribution
SIXR Ecosystem - 36.5%
Investors - 24.5%
Rewards - 18.0%
Marketing - 13.5%
Liquidity - 7.5%
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