SIXR Cricket logo

SIXR Cricket (SIXR)

Stage
IDO

SIXR is a SportsFi movement in cricket, with backing from bongo’s strong distribution channels and star cricket players with millions of fans.

SIXR Cricket White Paper WhitepaperSIXR Cricket Onepager Onepager

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Ticker
SIXR
Type
Utility-token
Ecosystems

What is SIXR Cricket

SIXR is building a new layer on top of the global cricket ecosystem by turning fans from passive viewers into active participants. While traditional sports platforms are built around content consumption, SIXR focuses on interaction by giving users a way to engage directly with the game.

At its core, SIXR is a cricket-based game designed for scale and accessibility. Users can engage in competitive formats, participate in interactive game modes, and connect with the sport in a more dynamic way than traditional viewing allows. The goal is not to replicate existing fantasy products, but to create a new category of sports interaction that sits between gaming and live sports engagement.

A key advantage of SIXR is its distribution model. By leveraging the reach of Bongo, which connects to over 300 million users across South Asia, the platform is able to bypass the typical cold-start problem most new products face. This allows SIXR to focus on engagement and retention from day one, rather than user acquisition alone.

The product is built with a strong emphasis on simplicity. By launching on Telegram, SIXR integrates directly into an environment where users are already active, removing the need for downloads or complex onboarding. The experience is designed to feel familiar and immediate, while still introducing new forms of interaction.

SIXR also works closely with professional cricket players, integrating them into the product in ways that go beyond traditional endorsements. This creates a more authentic connection between fans and athletes, and strengthens the overall engagement loop within the platform. At present, SIXR has signed more than 30 top cricket players with a combined social media reach of over 225 million users. These players will actively participate in the game, competing directly against real users.

Overall, SIXR is not just another sports game, but a new approach to how fans interact with cricket — one that prioritizes participation, accessibility, and scalable distribution from the outset.

SIXR Cricket Roadmap

1
Q1 2026 | Cricket Meets Crypto
  • Pilot foundational retention systems with basic PVP loops
  • Prep for engagement initiatives by locking telemetry system for acquisition, engagement, and retention
  • Strengthen core stability and prepare for full monetization rollout
  • Release celebrity cosmetics and player assets to boost fandom and identity
2
Q2 2026 | From Game to Economy
  • Open beta launch
  • Introduce tokenized assets and early wallet integration (TON + web wallet)
  • Launch global payment gateways for Web2 market
  • Introduce Watch Live functionality connecting in-game users to celebrity matches
  • Deepen player retention with enhanced daily rewards and PVP progression systems
  • Strengthen wallet integrations and onramping tutorial for mainstream users
3
Q2/Q3 2026 | Players to Community
  • Launch branded partnerships and themed stadiums (e.g.,Pudgy integration)
  • Increase monetization through localized payment support for Web2 markets
  • Expand and upgrade marketplace for peer-to-peer trading, item rarity drops, staking, and collateralization
  • Activate global live events and campaigns to scale audience engagement
  • Add community-driven leaderboards and event-linked rewards
  • Deepen analytics with player cohort tracking and performance optimization
4
Q3/Q4 2026 | Community to Platform
  • Launch iOS and Android native apps for full mobile reach
  • Implement unified login, wallet, and economy across all platforms
  • Enhance marketplace and tokenized progression with ecosystem rewards
  • Strengthen ecosystem tools and partner integrations for long-term scalability
  • Prepare platform for expanded regional and brand partnerships

Token Sale Dates

Token Allocation

Total Token Supply 1,000,000,000 SIXR

Token distribution


SIXR Ecosystem - 36.5%
Investors - 24.5%
Rewards - 18.0%
Marketing - 13.5%
Liquidity - 7.5%

Project team

Ahad Bhai
Ahad Bhai
Chief Executive Officer
Ahad Bhai linkedin-team
Fayaz Taher
Fayaz Taher
Chief Finance Office
Fayaz Taher linkedin-team
Umar Khattak
Umar Khattak
Chief of Business
Umar Khattak linkedin-team
Matthew MacLennan
Matthew MacLennan
Chief Product Officer
Matthew MacLennan linkedin-team
Toni Caradonna
Toni Caradonna
Chief of DLT
Toni Caradonna linkedin-team
Joon Park
Joon Park
Chief of Collectibles
Joon Park linkedin-team
Andreas Lutz
Andreas Lutz
Chief of Operations
Andreas Lutz linkedin-team

Advisors

John Hyman
John Hyman
CIO, Telegram
Evan Luthra
Evan Luthra
KOL Capital
Zachary Friedman
Zachary Friedman
GDA Capital

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