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Providence (PRV)

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Providence is a game that offers a unique survival-on-a-loop experience by Dynasty Studios.

Providence White Paper Whitepaper

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NA
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User Rating
Medium
3/5 1 votes
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Ticker
PRV
Type
Utility-token
FoundedTurkey
Registration countryDenmark
Registration year2025
Office address
  • Hakkı Yeten Caddesi, Terrace Fulya Center 2, Sisli, Istanbul TR
  • Guldborgvej 25, 2000 Frederiksberg, Denmark
Ecosystems

What is Providence

Providence is a free-to-play multiplayer survival shooter developed by Dynasty Studios, where players embody Trailblazers navigating sci-fi worlds generated by a mysterious Singularity.

The game's core loop revolves around exploration, resource extraction, and survival in procedurally generated Slipworlds that are temporary and ever-changing. Players engage in crafting, PvE challenges against anomalies, and optional PvPvE encounters with other adventurers. A player-driven economy powered by blockchain ensures true digital ownership of in-game assets, allowing secure trading on an integrated marketplace.

Strategic decisions on gear and tactics are crucial, as each run ends with extraction before the world collapses, contributing to long-term progression across cycles. With Unreal Engine 5 visuals and seasonal content updates, Providence fosters a vibrant community through Discord for feedback and exclusive testing opportunities.

Token Allocation

Total Token Supply 1,000,000,000 PRV

Token distribution


40% - Team & Investors
5% - Treasury
4,5% - Strategic Partners
3,5% - Private Pre-Sale
8% - Token Launch (TGE)
35% - Community

Project team

Ali Emek
Ali Emek
CEO (Chief Executive Officer)
Ali Emek linkedin-team
Alex Möller
Alex Möller
Game Programmer
Cem Ercan
Cem Ercan
CSO (Chief Strategy Officer)
Cem Ercan linkedin-team
Efe Cem Elçi
Efe Cem Elçi
Operations Manager
Efe Cem Elçi linkedin-team
Emre Çakmak
Emre Çakmak
Hard Surface Artist
Emre Çakmak linkedin-team
Funda Güven
Funda Güven
UX/ UI Designer
Funda Güven linkedin-team
Gökhan Menge
Gökhan Menge
Marketing Manager
Gökhan Menge linkedin-team
Hans Emil Hoppe Rauer
Hans Emil Hoppe Rauer
Lead Game Designer
Hans Emil Hoppe Rauer linkedin-team
Igor Mikhalchishin
Igor Mikhalchishin
Art Director
Igor Mikhalchishin linkedin-team
Juan Ortega
Juan Ortega
CIO (Chief Information Officer)
Juan Ortega linkedin-team
Kaan Erkale
Kaan Erkale
Jr. Environment Artist
Kaan Erkale linkedin-team
Lukas Lenander
Lukas Lenander
Game Programmer
Lukas Lenander linkedin-team
Serdar Yerlikaya
Serdar Yerlikaya
COO (Chief Operations Officer)
Serdar Yerlikaya linkedin-team
Sonat Öztürk
Sonat Öztürk
Head of Studio, CPO (Chief Product Officer)

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